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Bag of Beasts
Ogre Spell-Hoarder
  • Large, Giant
  • Chaotic Evil
  • CR 3
  • AC 12 (Hide Armor)
  • HP 65 (8d10+21)
STR
+4
19
DEX
-0
10
CON
+3
16
INT
-1
8
WIS
-2
7
CHA
-2
7

Speed

  • basic - 40ft

Senses

  • darkvision - 60ft
  • Passive Perception
    +8

Languages

  • Common
  • Giant
Actions

Large Spellbook. Melee Weapon Attack+6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) bludgeoning damage.

Spellbolt. Ranged Spell Attack +6 to hit, range 60 ft., one target. Hit: (3d6 - 2) force damage.

Tome of Stolen Spells. As a bonus action the Ogre Spell-Hoarder flips to a random page in its book and sounds out the words it sees. The ogre selects a target it can see within 60ft, then must cast a random spell from the table below.

d8
Spell Effect
1
A Dud. Harmless sparks fly from the tome as the ogre mispronounces multiple words in the incantation.
2
Wellspring. Heavenly light briefly bathes both the target and the Ogre Spell-Hoarder, each regaining a number of hit points equal to (1d8 - 2).
3
Stonebond. The earth beneath the target rises up to grasp its feet. The target must succeed on a Strength saving throw DC 14 or have its movement speed reduced to 0 until the start of the orge’s next turn.
4-5
Bluster. A rush of air emanates from the pages of the orge’s book towards the target. If the target is medium or smaller in size it must succeed a Strength saving throw DC 14 or is pushed 15 ft away from the orge. If the path is obstructed the target and the obstruction take (1d6) bludgeoning damage when it hits the obstruction.
6-8
Flame Bolt. Ranged Spell Attack +6 to hit, range 60 ft., one target. Hit: (1d10) fire damage.

Cunning, intelligent, and quick-witted are not words used to describe an average ogre. They are not used to describe above-average ogres either. However, on occasion, the barbaric, covetous, and stubborn tendencies of ogres leads a select few down a path of arcane arts. Ogre Spell-Hoarders are no more special than a regular ogre except for the fact that these ones in particular stumbled across a tome of incantations in the midst of their ransacking of ruins or small villages and decided to take it for their own. With their limited knowledge of language they foolheartedly read from the pages of their book in no particular order, firing off random spells at those who stand in their way. Luckily, for the souls that would cross a Spell-Hoarder, the ogres have trouble reciting the more powerful spells in their book, often resulting in an impotent puff of smoke. These ogres tend to be leaders in their small gangs, the others slightly frightened at the inexplicable powers the Spell-Hoarder wields. They carry their stolen tomes with pride, and wear stretched and tattered silks and the occasional conical hat to complete the look.

Behavior

Ogres operate with a limited sense of strategy. Being the leaders of their gangs, Spell-Hoarders stick to the back, firing off spells and spell attacks at enemies from safety with their counterparts acting as shields. Ogre Spell-Hoarders don’t really know what is going to happen when it reads from the tome so when it is shocked (and frustrated) when an enemy is healed from an incantation, it immediately attempts to cast a spell on one of its gang members, for better or worse. If the ogre is separated from it’s book it loses all ability to cast spells or make spell attacks. If another ogre picks up the book and it can use a bonus action to cast a spell. Roll a d4, on a 1-2 the ogre casts A Dud on a 3-4 the ogre casts Flame Bolt from the table.

Treasure

An Ogre Spell-Hoarder has the same unexciting items a regular ogre may have, crude weapons and unclean hides, with the very special exception of the tome of stolen spells that gives them their powers.

Tome of Stolen Spells

Wonderous Item, Rare
A large poorly maintained tome of spells. The pages are tattered, torn and stained with a mix of blood, food, and ale leaving most of the spells unreadable. The book itself has no special properties but an intelligent reader could decipher maybe one of the pages as a Spell Scroll containing a single spell from the table below.
d6
Spell Scroll
1
Magic Missle
2
Earthbind
3
Gust
4
Cure Wounds
5-6
Fire Bolt
Organization

Ogre Spell-Hoarders tend to run in gangs with 2-4 other regular ogres. Though they sometimes run alone; unable to keep company with simple-minded ogres too afraid of the spells they cast.

Game Hooks

Herdsmen from a small village have been reporting ogres attacking their flocks and stealing animals. While it isn’t out of the ordinary for small towns to be targeted by an ogre gang, this one seems to have a member who can send fireballs hurtling haphazardly across fields. This is making them particularly hard to deal with. The ogres aren’t doing a great job of hiding either, leaving a clear trail to the old tower they camp in at night causing a ruckus into the wee hours of the night. The tower is so old, most townsfolk don’t remember what it was used for, but a few elders mumble something about a wizard living in the structure decades ago.